| 000 | 03954cam a2200481 i 4500 | ||
|---|---|---|---|
| 003 | 3228 | ||
| 005 | 20250820103545.0 | ||
| 008 | 141212s2015 enka 001 0 eng | ||
| 020 |
_a9781472572714 _qpaperback |
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| 035 | _a18404539 | ||
| 040 |
_aDLC _beng _c3228 _erda _dDLC |
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| 042 | _apcc | ||
| 050 | 0 | 0 |
_aNC997 _b.A83 2015 |
| 082 | 0 | 0 |
_a741.6 _223 |
| 084 |
_aDES000000 _aDES007000 _2bisacsh |
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| 100 | 1 | _aAmbrose, Gavin. | |
| 240 | 1 | 0 | _aDesign th!nking |
| 245 | 1 | 0 |
_aDesign thinking for visual communication / _cGavin Ambrose, Paul Harris. |
| 250 | _aSecond edition. | ||
| 264 | 1 |
_aLondon ; _aNew York : _bFairchild Books, an imprint of Bloomsbury Publishihng PIc, _c[2015] |
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| 300 |
_a192 pages : _billustrations (moslty color) ; _c23 cm. |
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| 336 |
_atext _2rdacontent |
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| 337 |
_aunmediated _2rdamedia |
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| 338 |
_avolume _2rdacarrier |
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| 490 | 0 | _aBasics design | |
| 500 | _aIncludes index. | ||
| 505 | 8 | _aMachine generated contents note: -- IntroductionChapter one: Stages of ThinkingThe design process; Stage one - Define; Stage two - Research; Stage three - Ideate; Stage four - Prototype; Stage five - Select; Stage six - Implement; Stage seven - Learn; Industry view: NB Studio. Chapter two: ResearchIdentifying drivers; Information gathering; Target groups; Samples and feedback; Industry view: Tanner Christensen.Chapter three: Idea GenerationBasic design directions; Questions and answers; Themes of thinking; Inspiration and references; Brainstorming; Value; Inclusion; Sketching; Industry view: Planning Unit.Chapter four: RefinementThinking in images; Thinking in signs; Appropriation; Humor; Personification; Visual metaphors; Modification; Thinking in words; Type 'faces'; Thinking in shapes; Thinking in color; Thinking in technology; Industry view: Lavernia & CienfuegosChapter five: PrototypingDeveloping designs; 'Types' of prototype; Vocabulary; What do do if you get stuck; Industry view: Second Story.Chapter six: ImplementationFormat; Materials; Finishing; Media; Scale; Series/Continuity; Industry view: Design is Play.ExercisesGlossaryIndex. | |
| 520 |
_a"How do you start a design project? How can you generate ideas and concepts in response to a design brief? How do other designers do it? This book will answer all these questions and more. Now in its second edition, the highly popular Design Thinking for Visual Communication identifies methods and thought processes used by designers in order to start the process that eventually leads to a finished piece of work. Step-by-step guidance for each part of the process is highlighted by real-life case studies, enabling the student to see teaching in practice. This focus on ideas and methods eschews an abstract, academic approach in favour of a useable approach to design as a problem-solving activity.The new edition now includes contributions from a broader international range of design practices and adds depth to existing case studies by looking in greater detail at some of the processes used"-- _cProvided by publisher. |
||
| 520 |
_a"An introductory guide to generating creative ideas and concepts for graphic designers"-- _cProvided by publisher. |
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| 650 | 0 | _aGraphic arts. | |
| 650 | 0 | _aGraphic design (Typography) | |
| 650 | 0 | _aCommunication in design. | |
| 650 | 0 |
_aDesign _vCase studies. |
|
| 650 | 7 |
_aDESIGN / General. _2bisacsh |
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| 650 | 7 |
_aDESIGN / Graphic Arts / General. _2bisacsh |
|
| 655 | 7 |
_aCase studies. _2lcgft _0https://id.loc.gov/authorities/genreForms/gf2017026140 |
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| 700 | 1 |
_aHarris, Paul, _d1971- |
|
| 775 | 0 | 8 |
_iRevision of: _aAmbrose, Gavin. _tDesign th!nking _dLausanne : AVA Academia, c2010 _kBasics design ; 08 _z9782940411177 _w(OCoLC)429605144 |
| 906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
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| 942 |
_2ddc _cBOOK _w571 _xVeronica Machate _y571 _zVeronica Machate |
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| 999 |
_c783154 _d783153 |
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